{{!-- Basics Tab --}}
{{> "systems/shadowrun-de/templates/parts/attributes-augmented.html" attributes=system.attributes}}
{{> "systems/shadowrun-de/templates/parts/pc-derived.html" attributes=system.attributes}}
{{> "systems/shadowrun-de/templates/parts/section-qualities.html"}}
{{> "systems/shadowrun-de/templates/parts/initiatives.html" initiative=system.initiative}}
{{#if (or (eq actor.type 'Critter') (eq actor.type 'Spirit'))}}
{{!-- {{> "systems/shadowrun-de/templates/parts/section-critterpower.html" }} --}}
{{else}}
{{> "systems/shadowrun-de/templates/parts/section-bodyware.html"}}
{{/if}}
{{!-- Skills Tab --}}
{{> "systems/shadowrun-de/templates/parts/pc-skillvalues.html" skills=system.skills}}
{{!-- Gear Tab --}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="ELECTRONICS" title=(localize 'shadowrun6.section.electronics')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="SOFTWARE" title=(localize 'shadowrun6.gear.subtype.SOFTWARE')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="CHEMICALS" title=(localize 'shadowrun6.section.chemicals')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="BIOLOGY" title=(localize 'shadowrun6.section.biology')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="SURVIVAL" title=(localize 'shadowrun6.section.survival')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="TOOLS" title=(localize 'shadowrun6.gear.subtype.TOOLS')}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="ACCESSORY" title=(localize 'shadowrun6.gear.subtype.ACCESSORY')}}
{{!-- {{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="ARMOR_ADDITION" title=(localize 'shadowrun6.section.armor_adds')}} --}}
{{> "systems/shadowrun-de/templates/parts/section-gear.html" geartype="MAGICAL" title=(localize 'shadowrun6.label.MagicalGoods')}}
{{> "systems/shadowrun-de/templates/parts/section-item-mods.html" }}
{{!-- Combat Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-combat.html" }}
{{!-- Magic Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-magic.html" }}
{{!-- Matrix Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-matrix.html" }}
{{!-- Vehicle Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-vehicles.html" }}
{{!-- Biography Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-biography.html"}}
{{!-- Effects Tab --}}
{{> "systems/shadowrun-de/templates/parts/tab-effects.hbs"}}
{{!-- TODO: What is this doing here? --}}
{{!-- Owned Items Tab --}}
{{ localize 'section.attributes'}}
{{#each actor.items as |item id|}}
{{item.name}}
{{!-- Iterate through all attributes on the item and output buttons for any that are formula. --}}
{{#each item.system.attributes as |itemAttr key|}}
{{#if itemAttr.dtype}}
{{#if itemAttr.isFormula}}
{{!-- Use the items.name.key format for shorthand. --}}
{{#if ../../shorthand}}
{{itemAttr.label}}
{{!-- Use the items.name.attributes.key.value format otherwise. --}}
{{else}}
{{itemAttr.label}}
{{/if}}
{{/if}}
{{else}}
{{#each itemAttr as |itemGroupedAttr groupedKey|}}
{{#if itemGroupedAttr.isFormula}}
{{!-- Use the items.name.key format for shorthand. --}}
{{#if ../../../shorthand}}
{{itemGroupedAttr.label}}
{{!-- Use the items.name.attributes.key.value format otherwise. --}}
{{else}}
{{itemGroupedAttr.label}}
{{/if}}
{{/if}}
{{/each}}
{{/if}}
{{/each}}
{{localize (concat "attrib." (skillAttr item.id) "_short")}}
{{/each}}