{
	"Shadowrun6ActorSheetNPC": "Grunty",
	"shadowrun-de": {
    "Shadowrun6ActorSheetPC": "SR6 PC Sheet",
    "Shadowrun6ActorSheetNPC": "SR6 NPC Sheet",
    "Shadowrun6ActorSheetVehicle": "SR6 Vehicle Sheet",
    "SR6ItemSheet": "SR6 Item Sheet",
    "SR6ActiveEffectConfig": "SR6 Effect Config Sheet",
    "PDFSheet": "Read Only PDF Sheet"
  },
  "PDFSheet.no_src": "First Change the Sheet configuration to the Default PDF Page Sheet, configure the PDF url, and then switch it back to the Read Only PDF Sheet configuration.",
  "SYSTEM": {
    "Sidebar": {
      "readme": "Patreon",
      "bugs": "Report Bug",
      "release_notes": "Release Notes"
    }
  },
  "PDF": {
    "folder": "Shadowrun 6e Rules",
    "page_abbr": "p.",
    "book": {
      "astral_ways": "Astral Ways",
      "bestial_nature": "Bestial Nature",
      "body_shop": "Body Shop",
      "collapsing_now": "Collapsing Now",
      "companion": "Sixth World Companion",
      "core": "Core Rulebook",
      "core_seattle": "Core Rulebook Seattle Ed",
      "core_berlin": "Core Rulebook Berlin Ed",
      "de_alpen": "Datapuls Alpen",
      "de_berlin2080": "Berlin 2080",
      "de_bundeswehr": "Datapuls Bundeswehr",
      "de_feuerlaeufer": "Datapuls Feuerlaeufer",
      "de_other": "Sonstige Quellen aus DE",
      "de_piraten": "Datapuls Piraten der Deutschen Bucht",
      "de_revierbericht": "Revierbericht",
      "de_sota2081": "Datapuls SOTA2081",
      "de_sota2082": "Datapuls SOTA2082",
      "de_sota2083": "Datapuls SOTA2083",
      "de_westphalen": "Datapuls Westphalen",
      "dealers_of_death": "Dealers of Death",
      "double_clutch": "Double Clutch",
      "emerald": "Emerald City",
      "firing_squad": "Firing Squad",
      "hack_slash": "Hack & Slash",
      "kechibi": "Kechibi Code",
      "krime": "Krime Katalog",
      "lofwyr": "Lofwyr's Legions",
      "no_future": "No Future",
      "power_plays": "Power Plays",
      "shadow_cast": "Shadow Cast",
      "sif_new_orleans": "New Orleans",
      "slip_streams": "Slip Streams",
      "smooth_operations": "Smooth Operations",
      "street_wyrd": "Street Wyrd",
      "tarnished_star": "Tarnished Star"
    },
    "code": {
      "astral_ways": "AW",
      "bestial_nature": "BEST",
      "body_shop": "BS",
      "collapsing_now": "COLL",
      "companion": "6WC",
      "core": "Core",
      "de_alpen": "Alpen",
      "de_berlin2080": "B2080",
      "de_bundeswehr": "Bundeswehr",
      "de_feuerlaeufer": "FEUERL",
      "de_other": "Sonstiges DE",
      "de_piraten": "PIR",
      "de_revierbericht": "Revier",
      "de_sota2081": "SOTA2081",
      "de_sota2082": "SOTA2082",
      "de_sota2083": "SOTA2083",
      "de_westphalen": "Westphalen",
      "dealers_of_death": "DD",
      "double_clutch": "DC",
      "emerald": "Emerald",
      "firing_squad": "FS",
      "hack_slash": "HnS",
      "kechibi": "KC",
      "krime": "KK",
      "lofwyr": "LL",
      "no_future": "NF",
      "power_plays": "PP",
      "shadow_cast": "SC",
      "sif_new_orleans": "New Orleans",
      "slip_streams": "SLIP",
      "smooth_operations": "SO",
      "street_wyrd": "WYRD",
      "tarnished_star": "TS"
    }
  },
  "ACTOR": {
    "TypeCritter": "Critter",
    "TypeNpc": "Grunt/NPC",
    "TypePlayer": "Player Character",
    "TypeSpirit": "Spirit",
    "TypeVehicle": "Vehicle/Drone"
  },
  "ITEM": {
    "TypeAdeptpower": "Adept Power",
    "TypeCritterpower": "Critter Power",
    "TypeComplexform": "Complex Form",
    "TypeContact" : "Contact",
    "TypeEcho": "Echo",
    "TypeGear": "Gear",
    "TypeLifestyle" : "Lifestyle",
    "TypeMartialartstyle": "Martial Art Style",
    "TypeMartialarttech": "Martial Art Technique",
    "TypeMetamagic": "Metamagic",
    "TypeQuality": "Quality",
    "TypeRitual": "Ritual",
    "TypeSin" : "SIN",
    "TypeSkill": "Language/Knowledge Skill",
    "TypeSpell": "Spell",
    "TypeWeapon": "Weapon"
  },
  "QUALITY_CATEGORIES": {
    "ADVANTAGE": "Positive Quality",
    "DISADVANTAGE": "Negative Quality"
  },
  "TYPES":{
  		"Actor": {
    		"Critter": "Critter",
    		"NPC": "Grunt/NPC",
    		"Player": "Player Character",
    		"Spirit": "Spirit",
    		"Vehicle": "Vehicle/Drone",
        "sprite": "Sprite"
  		},
  		"Item": {
    		"adeptpower": "Adept Power",
    		"critterpower": "Critter Power",
    		"complexform": "Complex Form",
    		"spritepower": "Sprite Power",
    		"contact" : "Contact",
    		"echo": "Echo",
        "focus": "Focus",
    		"gear": "Gear",
    		"lifestyle" : "Lifestyle",
    		"martialartstyle": "Martial Art Style",
    		"martialarttech": "Martial Art Technique",
    		"metamagic": "Metamagic",
    		"quality": "Quality",
    		"ritual": "Ritual",
    		"sin" : "SIN",
    		"skill": "Language/Knowledge Skill",
        "software": "Software",
    		"spell": "Spell",
    		"weapon": "Weapon",
    		"mod": "Gear Mod"
  	}
  },
  "attrib": {
    "agi": "Agility",
    "agi_short": "AGI",
    "bod": "Body",
    "bod_short": "BOD",
    "cha": "Charisma",
    "cha_short": "CHA",
    "dr": "Defense Rating",
    "dr_short": "DR",
    "edg": "Edge",
    "edg_short": "EDG",
    "ess": "Essence",
    "essence": "Essence",
    "ess_short": "ESS",
    "ini": "Initiative",
    "ini_short": "INI",
    "inia": "Astral Initiative",
    "inia_short": "A.INI",
    "inim": "Matrix Initiative",
    "inim_short": "M.INI",
    "int": "Intuition",
    "int_short": "INT",
    "log": "Logic",
    "log_short": "LOG",
    "mag": "Magic",
    "mag_short": "MAG",
    "rea": "Reaction",
    "rea_short": "REA",
    "res": "Resonance",
    "res_short": "RES",
    "str": "Strength",
    "str_short": "STR",
    "wil": "Willpower",
    "wil_short": "WIL",
    "max_augment": "Your augmentation modifier is higher than 4. A maximum of 4 is applied to your Attribute.",
    "initiation": "Initiation",
    "submersion": "Submersion",
    "a": "Matrix Attack",
    "s": "Matrix Sleaze",
    "d": "Matrix Dataprocessing",
    "f": "Matrix Firewall"
  },
  "skill": {
    "astral": "Astral",
    "athletics": "Athletics",
    "biotech": "Biotech",
    "close_combat": "Close Combat",
    "con": "Con",
    "conjuring": "Conjuring",
    "cracking": "Cracking",
    "electronics": "Electronics",
    "enchanting": "Enchanting",
    "engineering": "Engineering",
    "exotic_weapons": "Exotic Weapons",
    "firearms": "Firearms",
    "influence": "Influence",
    "outdoors": "Outdoors",
    "perception": "Perception",
    "piloting": "Piloting",
    "sorcery": "Sorcery",
    "stealth": "Stealth",
    "tasking": "Tasking"
  },
  "label.skill": "Skill",
  "section.attributes": "Attributes",
  "shadowrun6": {
    "actor": {
      "actions": "Actions",
      "actions_major": "Major",
      "actions_minor": "Minor",
      "editable": "Editable",
      "initiative": "Initiative",
      "initiative_astral": "Astral Initiative",
      "metatype": "Metatype",
      "name": "Name",
      "nav": {
        "basics": "Basics",
        "biography": "Biography",
        "combat": "Combat",
        "description": "Description",
        "equip": "Equipment",
        "input": "Input",
        "magic": "Magic",
        "matrix": "Matrix",
        "overview": "Overview",
        "skills": "Skills",
        "vehicles": "Vehicles"
      },
      "skills": "Skills",
      "spells": "Spells"
    },
    "adeptpower": {
      "activation": "Activation",
      "activation_major": "Major Action",
      "activation_minor": "Minor Action",
      "activation_passive": "Passive",
      "cost": "Cost",
      "haslevel": "Has level",
      "pp": "PP",
      "perLevel": "per level"
    },
    "autosoft_types": {
      "clearsight": "Clearsight", 
      "electronic_warfare": "Electronic Warfare", 
      "evasion": "Evasion", 
      "maneuver": "Maneuver", 
      "stealth": "Stealth", 
      "targeting": "Targeting"
    },
	 "critterpower": {
		"actiontitle": "Action",
		"action": {
			"auto": "Auto",
			"major": "Major",
			"minor": "Minor"
	  }
	 },
    "attack_rating": {
      "astral": "Magic Attack Rating",
      "matrix": "Matrix Attack Rating",
      "physical": "Physical Attack Rating",
      "social": "Social Attack Rating",
      "vehicle": "Vehicle Attack Rating"
    },
    "combat": {
		"togglePhysical": "Use physical initiative",
		"toggleMatrix": "Use matrix initiative",
		"toggleAstral": "Use astral initiative"
	},
    "complexform": {
      "duration": "Duration",
      "fading": "Fade Value",
      "oppAttr1": "Opposing Attr. 1",
      "oppAttr2": "Opposing Attr. 2",
      "skill": "Skill",
      "threshold": "Threshold"
    },
    "contact": {
      "rating_short": "Conn",
      "rating": "Connection",
      "loyalty": "Loyalty",
      "loyalty_short": "Loy",
      "favors": "Favors",
      "favors_short": "Fav",
      "legwork": "Legwork",
      "type": "Type",
      "pronouns": "Pronouns"
    },
    "defense": {
      "astral": "Astral Combat",
      "drain": "Resist Drain",
      "fading": "Resist Fading",
      "damage_astral": "Resist Astral Dmg",
      "damage_physical": "Resist Physical Dmg",
      "physical": "Attacks",
      "spells_direct": "Direct Spells",
      "spells_indirect": "Indirect Spells",
      "spells_other": "Other Spells",
      "toxin": "Resist Toxin"
    },
    "defense_rating": {
	   "label":  "Defense Rating",
      "astral": "Astral Defense Rating",
      "matrix": "Matrix Defense Rating",
      "physical": "Physical Defense Rating",
      "social": "Social Defense Rating",
      "vehicle": "Vehicle Defense Rating"
    },
    "derived": {
      "composure": "Composure",
      "defense_rating": "Defense Rating",
      "judge_intentions": "Judge Intentions",
      "lift_carry": "Lift / Carry",
      "movement": {
        "label": "Movement / Sprint",
        "sprint_result": "{name} sprinted {metersSprinted} meters.",
        "meter_short": "m"
      },
      "memory": "Memory",
      "matrix_perception": "Matrix Perception",
      "heal": {
          "physical": "Physical Healing",
          "stun": "Mental Healing"
      }
    },
    "edge_action": {
      "anticipation": "Anticipation",
      "big_speech": "Big Speech",
      "bring_the_drama": "Bring the Drama",
      "called_shot_disarm": "Called Shot - Disarm",
      "called_shot_vitals": "Called Shot - Vitals",
      "fire_from_cover": "Fire from Cover",
      "knockout_blow": "Knockout Blow",
      "shank": "Shank"
    },
    "edge_boost": {
      "add_edge_pool": "Add Edge to your dice pool",
      "buy_auto_hit": "Buy one automatic hit",
      "count_2_glitch": "Count 2s as glitches for the target",
      "create_special": "Create special effect",
      "edge_action": "Edge Action - (1-5)",
      "give_ally_1_edge": "Give ally 1 Edge",
      "heal_1_physic": "Heal 1 point of Physical damage",
      "heal_1_stun": "Heal one box of Stun damage",
      "negate_1_edge": "Negate 1 Edge of a foe",
      "plus_1_roll": "+1 to a die",
      "plus_3_ini": "Add 3 to your Initiative Score",
      "reroll_failed": "Reroll all failed dice",
      "reroll_opponent_one": "Reroll opponents die",
      "reroll_one": "Reroll die"
    },
    "gear": {
      "subtype": {
        "ACCESSORY": "Accessories",
        "AMMUNITION": "Ammunition",
        "ARMOR_BODY": "Armor",
        "ARMOR_SOCIAL": "Armored clothing",
        "ARMOR_CLOTHES": "Normal clothing",
        "ARMOR_HELMET": "Helmets",
        "ARMOR_SHIELD": "Shields",
        "ASSAULT_CANNON": "Assault Cannon",
        "ATVS": "ATVs",
        "AUDIO": "Auditory Devices",
        "AUDIO_ENHANCEMENT": "Audio Enhancements",
        "BIKES": "Bikes",
        "BIOTECH": "Biotech",
        "BIOWARE_COSMETICS": "Cosmetic Bioware",
        "BIOWARE_CULTURED": "Cultured Bioware",
        "BIOWARE_STANDARD": "Normal Bioware",
        "BIOWARE_IMPLANT_WEAPON": "Bioweapons",
        "BIOWARE_DERMAL": "Derman Bioware",
        "BIOSENSE": "Biosense",
        "SYMBIONT": "Symbiont",
        "BLADES": "Blades",
        "BOATS": "Boats",
        "BOWS": "Bows",
        "BALLISTAS": "Ballistas",
        "BREAKING": "Breaking",
        "BTL": "BTLs",
        "CANNONS_LAUNCHERS": "Cannons & Launchers",
        "CARS": "Cars",
        "CLOSE_COMBAT": "Close Combat",
        "CLUBS": "Clubs",
        "COMMLINK": "Commlink",
        "COMMUNICATION": "Communication and Jamming",
        "CROSSBOWS": "Crossbows",
        "CYBER_BODYWARE": "Cyber Bodyware",
        "CYBER_COSMETICS": "Cosmetic Cyberware",
        "CYBER_EARWARE": "Earware",
        "CYBER_EYEWARE": "Eyeware",
        "CYBER_HEADWARE": "Headware",
        "CYBER_IMPLANT_WEAPON": "Cyber Implant Weapon",
        "CYBER_LIMB_ACCESSORY": "Cyberlimb Accessories",
        "CYBER_LIMB_ENHANCEMENT": "Cyberlimb Enhancements",
        "CYBER_LIMBS": "Cyberlimbs",
        "CYBERNETIC_RESTRAINT": "Cybernetic Restraint",
        "COSMETIC": "Cosmetic Cyberware",
        "CYBERDECK": "Cyberdeck",
        "CYBERJACK": "Cyberjack",
        "ATTRIBUTE_CODEMOD": "Attribute Codemod",
        "CORE_CODEMOD": "Core Codemod",
        "PROCESSOR": "Processor",
        "IO": "IO",
        "DIGITAL_WEAPON": "Digital Weapon",        
        "DRUGS": "Drugs",     
        "PERFUME": "Perfume",     
        "ESPIONAGE": "Espionage",
        "ELECTRONIC_ACCESSORIES": "Electronic Accessories",
        "EXPLOSIVES": "Explosives",
        "FIREARMS": "Firearms",
        "FIREARMS_ACCESSORY": "Weapon Accessories",
        "FIXED_WING": "Fixed Wings",
        "FOCI_ENCHANTING": "Enchanting Foci",
        "FOCI_METAMAGIC": "Metamagic Foci",
        "FOCI_POWER": "Power-Foci",
        "FOCI_QI": "Qi-Foci",
        "FOCI_SPELL": "Spell Foci",
        "FOCI_SPIRIT": "Spirit Foci",
        "FOCI_WEAPON": "Weapon Foci",
        "GENOM_CHANGES": "Genom Changes",
        "EXOTIC_METAGENETICS": "Exotic Metagenetics",
        "MICRO_ENVIRONADAPT": "Micro-Environmental Adaption",
        "COMPLEMENTAL_GENETICS": "Complemental Genetics",
        "GRAPPLE_GUN": "Grapple Gun",
        "GRAV": "Gravitational Drive Vehicles",
        "GRENADES": "Grenades",
        "GRENADES_MINI": "Mini-Grenades",
        "HOLDOUTS": "Holdouts",
        "HOVERCRAFT": "Hovercraft",
        "ID_CREDIT": "ID and Credsticks",
        "IMAGING": "Imaging",
        "INDUSTRIAL_CHEMICALS": "Industrial Chemicals",
        "INSTRUMENT": "Mustical Instrument",
        "INSTRUMENT_ACCESSORY": "Instrument Accessories",
		  "LARGE_DRONES": "Large Drones",
        "LAUNCHERS": "Launchers",
        "LAV": "Low Altitude Vehicles",
        "LTAV": "Lighter Than Air Vehicles",
        "LIVING_PERSONA": "Living Persona",
        "MACHINE_GUNS": "Machine Guns",
        "MACHINE_PISTOLS": "Machine Pistols",
        "MAGICAL_FORMULA": "Magical Formula",
        "MAGIC_SUPPLIES": "Magical Supplies",
        "MAGIC_LODGE": "Magical Lodge",
			"MICRODRONES": "Microdrones",
			"MINIDRONES": "Minidrones",
			"MEDIUM_DRONES": "Medium Drones",
        "PREPARATION": "Preparations",
        "PREPARATION_EXTENDED": "Preparations (extended potency)",
        "MISSILES": "Missiles",
        "MODIFICATION": "Modifications",
        "MOD_LAYOUT": "Layout Mods",
        "MOD_CORE": "Core Mods",
        "MOD_TIRES": "Tires",
        "MOD_HANDLING": "Handling Mods",
        "MOD_TRAILER": "Trailers and Sidecars",
        "MOD_INTERIOR": "Seating and Cargo Mods",
        "MOD_CARGO": "CF Mods",
        "MOD_FORM": "Forms",
        "MOD_ARMOR": "Foundations",
        "MOD_ELEMENTS": "Elements",
        "MOD_ACC": "Acceleration Mods",
        "MOD_EFFICIENCY": "Efficiency Mods",
        "MOD_SPEED": "Speed Mods",
        "MOD_COAT": "Electronic Skin Coatings",
        "MOD_MISC": "Miscellaneous Electronic Mods",
        "MOD_PILOT": "Pilot Mods",
        "MOD_MOUNT": "Weapon Mounts",
        "MOD_RACK": "Drone Racks",
        "MOD_OTHERS": "Other Hardpoint Mods",
        "MOD_PROPULSION": "Secondary Propulsion Systems",
        "NANITES_COSMETIC": "Cosmetic Nanites",
        "NANITES_THERAPEUTIC": "Therapeutic Nanites",
        "NANITES_BIOAMP": "Bioamplifier Nanites",
        "NANITES_UTILITIES": "Utility Nanites",
        "NANITES_TRANSIENT": "Transient-only Nanites",
        "NANOTECH_KIT": "Nanotech Kit",
        "THERAPEUTIC": "Therapeutic",
        "AUGMENTICS": "Augmentics",
        "COMPLEMENTARY_GENETIC_MODS": "Complementary Genetic Mod",
        "TRANSGENICS": "Transgenics",
        "TRANSGENIC_BIOWARE": "Transgenic Bioware",
        "NANOWARE_HARD": "Hard Nanoware-System",
        "NANOWARE_SOFT": "Soft Nanoware-System",
        "NANO_CYBERWARE": "Nano-Cyberware",
        "NANOTECH_EQUIPMENT": "Nanotech Equipment",
        "OPTICAL": "Optical",
        "OTHER_PROGRAMS": "Other Programs",
        "OTHER_CLOSE": "Other Melee Weapons",
        "OTHER_SPECIAL": "Special Weapons",
        "PISTOLS_HEAVY": "Heavy Pistols",
        "PISTOLS_LIGHT": "Light Pistols",
        "PROJECTILES": "Projectiles",
        "RFID": "RFID",
        "#RIFLES": "Rifles",
        "RIFLE_ASSAULT": "Assault Rifles",
        "RIFLE_HUNTING": "Hunting Rifles",
        "RIFLE_SNIPER": "Sniper Rifles",
        "RIGGER_CONSOLE": "Rigger Console",
        "ROCKETS": "Rockets",
        "ROTORCRAFT": "Rotorcraft",
        "SECURITY": "Security",
        "SENSOR": "Sensors",
        "SENSOR_HOUSING": "Sensor Housing",
        "SHOTGUNS": "Shotguns",
        "SKILLSOFT": "Skillsoft",
        "SLAP_PATCHES": "Slap-Patches",
			"SMALL_DRONES": "Small Drones",
        "SNIPER_RIFLES": "Sniper Rifles",
        "SOFTWARE": "Software",
        "SPACECRAFT": "Spacecrafts",
        "SPECIAL_WEAPONS": "Special Weapons",
        "SUBMACHINE_GUNS": "Submachine Guns",
        "SUBMARINES": "Submarines",
        "SURVIVAL_GEAR": "Survival Gear",
        "WINTER_GEAR": "Winter Gear",
        "SYMBIONTS": "Symbionts",
        "TAC_NET": "Tactical Network",
        "DATATERM": "Data Terminal",
        "CYBERTERM": "Cyber Terminal",
        "BTLS": "BTL's",
        "TASERS": "Taser",
        "THROWERS": "Throwers",
        "THROWING": "Throwing weapons",
        "DMSO": "Air-propelled DMSO gel packs",
        "DART": "Air-propelled Darts",
        "TRANSGENETICS": "Transgenetics",
        "TACNET_PROGRAM": "TAC-NetProgram",
        "TOOLS": "Tools",
        "SPARE_PARTS": "Spare Parts",
        "PLACEHOLDERS": "Standard Goods",
        "TOXINS": "Toxins",
        "TRUCKS": "Pickup Trucks",
        "TRACKED": "Tracked Vehicles",
        "SPECIAL_VEHICLES": "Special Vehicles",
        "UNARMED": "Unarmed",
        "VANS": "Vans and Cargo Trucks",
        "VEHICLE_ACCESSORY": "Vehicle Accessories",
        "VISION_ENHANCEMENT": "Vision Enhancement",
        "VTOL": "VTOL/VSTOL",
        "BUS": "Bus",
        "PWC": "Personal Watercraft",
        "SHIPS": "Ship",
        "AIRSHIP": "Airship",
        "WALKER": "Walker",
        "WEAPON_SECURITY": "Weapon Security Option",
        "WHIPS": "Whips",
        "LMG": "Light Machine Gun",
        "MMG": "Medium Machine Gun",
        "HMG": "Heavy Machine Gun",
        "HACKING_PROGRAM": "Hacking Program",
        "BASIC_PROGRAM": "Basic Program",
        "RIGGER_PROGRAM": "Rigger Program",
        "AUTOSOFT": "Autosoft",
        "DATASOFT": "Datasoft",
        "MAPSOFT": "Mapsoft",
        "SHOPSOFT": "Shopsoft",
        "TALENTSOFT": "Talentsoft",
        "TEACHSOFT": "Teachsoft",
        "ESOFT": "E-Soft",
        "GROUND": "Ground Drones",
        "ANTHRO": "Antropomorph Drones",
        "AIR": "Air Drones",
        "AQUATIC": "Aquatic Drones",
        "AMMO_TASER": "Taser",
        "AMMO_LIGHT": "Holdout/Light Pistol/Machine Pistol",
        "AMMO_HEAVY": "Heavy Pistol/Sub MachineGun",
        "AMMO_RIFLES": "Rifle",
        "AMMO_DARTS": "Injection Dart",
        "AMMO_CANNONS": "Assault Cannon",
        "AMMO_DMSO": "DMSO-Gelpack",
        "AMMO_MACHINE_GUN": "Maschine Gun",
        "AMMO_INJECTION_BOLT": "Injection Bolt",
        "AMMO_BOLT": "Bolt"
      }
    },
    "initiative": {
      "astral"  : "Astral",
      "physical": "Physical",
      "matrix"  : "Matrix"
    },
    "item": {
      "accessories": "Accessories",
      "strWeapon": "Uses Strength",
      "ammunition": "Ammo",
      "attackvalues": "Attack rtg.",
      "availability": "Avail.",
      "capacity": "Capacity",
      "category": "Category",
      "damage": "Damage",
      "defencerating": "Defence rtg",
      "description": "Description",
      "essence": "Essence",
      "feature": "Features",
      "firemode": {
        "SS": "Single Shot",
        "SA": "Semi Automatic",
        "BF": "Burst Fire",
        "FA": "Full Auto"
      },
      "mastyle": {
        "category": {
          "grappling": "Grappling",
          "mobility": "Mobility",
          "ranged"  : "Ranged",
          "striking": "Striking",
          "weapon": "Weapon"
        }
      },
      "mode": "Modes",
      "mode_ss": "SS",
      "mode_sa": "SA",
      "mode_bf": "BF",
      "mode_fa": "FA",
      "mode_fa_1m": "1m Radius",
      "mode_fa_2m": "2m Radius",
      "mode_fa_3m": "3m Radius",
      "mode_fa_4m": "4m Radius",
      "mode_fa_5m": "5m Radius",
      "mode_fa_6m": "6m Radius",
      "natural": "Nat. armor",
      "physical_damage": "P",
      "physical_special_damage": "S",
      "price": "Price",
      "skill": "Skill",
      "skillspec": "Specialisation",
      "social": "Social",
      "social_rating": "Social Rating",
      "stun_damage": "S",
      "subtype": "Subtype",
      "type": "Type",
      "vehicle": {
        "armor.long": "Armor",
        "armor.short": "A",
        "rigRating.long": "Control Rig",
        "sensor.long": "Sensor",
        "sensor.short": "S"
      }
    },
    "itemtype": {
      "ACCESSORY": "Accessory",
      "AMMUNITION": "Ammunition",
      "ARMOR": "Armor",
      "ARMOR_ADDITION": "Armor additions",
      "BIOLOGY": "Biology",
      "BIOWARE": "Bioware",
      "CHEMICALS": "Chemicals",
      "CYBERWARE": "Cyberware",
      "CODEMODS": "Codemods",
      "DRONES": "Drones",
      "ELECTRONICS": "Electronics",
      "GENETICS": "Geneware",
      "MAGICAL": "Magical Goods",
      "NANOWARE": "Nanoware",
      "SOFTWARE": "Software",
      "SURVIVAL": "Survival gear",
      "TOOLS": "Tools",
      "VEHICLES": "Vehicles",
      "WEAPON_CLOSE_COMBAT": "Weapon, Close Combat",
      "WEAPON_FIREARMS": "Weapon, Firearms",
      "WEAPON_RANGED": "Weapon, Projectiles",
      "WEAPON_SPECIAL": "Weapon, Special"
    },
    "label": {
      "accessories": "Accessories",
      "adepts": "Adepts",
      "action": "Action",
      "actionduration": {
        "minor.short": "Mi",
        "major.short": "Ma"
      },
      "attack_rating": "Attack Rating",
      "attack_rating_short": "AR",
      "attack_rating_using_vehicle": "Attack Rating (Vehicle as Weapon)",
      "attribute": "Attribute",
      "details": "Details..",
      "trait": "Trait",
      "trait_pool": "Trait / Pool",
      "base": "Base",
      "belongs_to": "Belongs to",
      "column": {
        "action": "Action",
        "count": "#",
        "name": "Name",
        "nameAnimate": "Name",
        "rating": "Rating"
      },
      "attack.short": "A",
      "attack.long": "Attack",
      "sleaze.short": "S",
      "sleaze.long": "Sleaze",
      "dataproc.short": "D",
      "dataproc.long": "Data Processing",
      "firewall.short": "F",
      "firewall.long": "Firewall",
      "devicerating.short": "DR",
      "devicerating.long": "Device Rating",
      "d6": "D6",
      "damage": "Damage",
      "damage_short": "Dmg",
      "defense": "Defense",
      "defense_against": "Defense Against",
      "defense_rating": "Defense Rating",
      "delete": "Delete",
      "device_mode": "Device Mode",
      "devRating": "Device Rating",
      "dual_hand": "Dual-Hand",
      "dice": "Dice",
      "edge_changes_combat": "In Combat Edge Changes",
      "edit": "Edit",
      "expertise": "Expertise",
      "extended_test": "Extended Test",
	    "faster": "Accelerate",
      "features": "Features",
      "firemode_current": "Current Firemode",
      "firemodes": "Firemodes",
      "force": "Force",
      "gender": "Gender",
      "legality.illegal.short": "I",
      "legality.illegal.long": "Illegal",
      "legality.legal.short": "L",
      "legality.legal.long": "Legal",
      "level": "Has levels",
      "mages": "Mages",
      "MagicalGoods": "Magical Goods",
      "matrixMonitor": "Matrix Monitor",
      "max": "Maximum",
      "mode_of_operation": "Mode of Operation",
      "modifications": "Modifications",
      "modifier": "Mod",
      "name": "Name",
      "none": "-",
      "not_present": "not present",
	    "offroad": "Off-Road",
	    "onroad": "On-Road",
      "points": "Points",
      "pool": "Pool",
      "pools": "Pools",
      "poolmod": "Pool modifier",
      "programs.short": "P",
      "progSlots": "Prog. slots",
      "rating": "Rating",
	    "rating1": "Rating 1",
	    "rating2": "Rating 2",
	    "rating3": "Rating 3",
	    "slower": "Decelerate",
      "soak": "Soak",
      "soaked": "Soaked {soaked} of {threshold} damage",
      "specialization": "Specialization",
      "speed_detail": "You are moving with {speed} km/h ({speedPerTurn} Meter per turn). Your modifier for checks is {modifier}.",
      "threshold": "Threshold",
      "type": "Type",
      "value": "Value",
      "wilddie": "Wild Die"
    },
    "lifestyle": {
      "cost" : "Cost",
      "paid": "Paid",
      "type": "Type",
      "sin": "Linked SIN",
      "street" : "Street",
      "squatter" : "Squatter",
      "low" : "Low",
      "middle" : "Middle",
      "high" : "High",
      "luxury" : "Luxury"
    },
    "matrix": {
      "accessLevel": {
        "outsider": "OUTSIDER",
        "user": "USER",
        "admin": "ADMIN"
      },
      "device": {
        "enable": "Enable Matrix Device",
        "disable": "Disable Matrix Device"
      }
    },
    "matrixaction": {
      "backdoor_entry": {
        "name": "Backdoor Entry",
        "hint": "Gain Admin access to a host or device the sneaky way. First, do a successful Probe action and add the net hits as a bonus to this dice pool."
      },
      "brute_force": {
        "name": "Brute Force",
        "hint": "Attempt to get quick access by spamming a target. When trying to switch from outsider to admin directly, the enemy gets two bonus dice and plus four Defense Rating - In any way the device will be alarmed."
      },
      "calibration": {
        "name": "Calibration",
        "hint": "Add one to the Matrix Initiative of you and your team mates (sharing an AR-feed with your PAN) for every two hits you get. The total increase of a Persona can't be higher than your Data Processing."
      },
      "change_icon": {
        "name": "Change Icon",
        "hint": "Select an Icon and replace it with another one. This won't prevent you to be tracked down, if someone attempts to."
      },
      "check_os": {
        "name": "Check OS",
        "hint": "Have a look at your Overwatch Score. Ironically this action also increases your OS."
      },
      "control_device": {
        "name": "Control Device",
        "hint": "Take control of a device as if you are the owner, until you leave the device willingly, shut it down or someone else pushes you out of control."
      },
      "crack_file": {
        "name": "Crack File",
        "hint": "Make an encrypted file readable with this action."
      },
      "crash_program": {
        "name": "Crash Program",
        "hint": "Check out what programs your opponent's device is running with a Matrix Perception, then take this action to shut it down."
      },
      "data_spike": {
        "name": "Dataspike",
        "hint": "This is the standard attack for dealing Matrix damage to a device or persona."
      },
      "disarm_data_bomb": {
        "name": "Disarm Data Bomb",
        "hint": "With this, you can disarm Data Bombs that you detected with Matrix Perception. If you fail to achieve net hits, the Data Bomb blows up."
      },
      "device_lock": {
        "name": "Device Lock",
        "hint": "Prevent the owner of a device to cut off the connection of a device to the Matrix for the duration of net hit combat rounds. Can be prolonged one time by spending a minor action."
      },
      "denial_of_service": {
        "name": "Denial of Service",
        "hint": "Create a dice penalty for all tests using this wifi device by net hits times two."
      },
      "delayed_command": {
        "name": "Delayed Command",
        "hint": "Send a command to a device with a time frame. On success, the device will acknowledge it as being sent from it's owner. After the time frame expired, the command will be executed, even when the device was cut off from the Matrix. A reboot before execution however, will delete the command."
      },
      "edit_file": {
        "name": "Edit File",
        "hint": "Add, edit, copy or delete a file with this action. During a combat, adding or changing a file needs an action for each detail. Encrypted files can't be copied."
      },
      "encrypt_file": {
        "name": "Encrypt File",
        "hint": "This makes a file unreadable without decrypting it first. The Encryption Rating is equal to the hits of this roll."
      },
      "enter_host": {
        "name": "Enter/Exit Host",
        "hint": "Get into or leave a host."
      },
      "erase_matrix_signature": {
        "name": "Erase Matrix Sign",
        "hint": "If you have a Resonance rating, remove a Matrix signature left by a technomancer or sprite with this action."
      },
      "format_device": {
        "name": "Format Device",
        "hint": "You replace the boot sector of this device with your own code, so it won't start anymore whenever it is told to reboot."
      },
      "full_matrix_defense": {
        "name": "Full Matrix Defense",
        "hint": "Add your Firewall to all defense tests that are related to the Matrix."
      },
      "garbage_in_out": {
        "name": "Garbage In/Garbage Out",
        "hint": "Mess around with the input and output signals of a device. For example, every time the owner wants to start a program, the last taken picture is deleted instead."
      },
      "hash_check": {
        "name": "Hash Check",
        "hint": "Search for encrypted files with a specific content in a host or device. Chances increase significantly by having a hash value."
      },
      "hide": {
        "name": "Hide",
        "hint": "Try to make a target lose sight to you in the Matrix. Does not work if the icon has User or Admin access to any device of your network."
      },
      "jack_out": {
        "name": "Jack Out",
        "hint": "Disconnect from the Matrix by rebooting your device. If you are link-locked, the opponent will roll against you. If you did not switch to AR first, you'll get damage by dump-shock."
      },
      "jam_signals": {
        "name": "Jam Signals",
        "hint": "While you are not using this device for other actions, this will increase the noise rating by any hits you have within a range of 100 meters."
      },
      "jump_rigged": {
        "name": "Jump Into Rigged Device",
        "hint": "The vehicle or drone you want to jump into needs a rigger adaption and you need a control rig. You can only jump in, if no one else is. Your ownership and access level also factor in if this will work or not and if you need to roll."
      },
      "known_exploit": {
        "name": "Known Exploit Backdoor Entry",
        "hint": "Try to use known exploits to get direct Admin access. Your chance of succeeding is decreased on well patched hosts or devices. This combines the Probe and Backdoor Entry actions into one. You can't get or use Edge for this action while the opponent gets one temporary Edge for free to oppose you."
      },
      "masquerade": {
        "name": "Masquerade",
        "hint": "You can pretend being someone else in the Matrix for net hit minutes. However it's hard to trick the Matrix and this won't work for things like taking ownership of devices or banking."
      },
      "matrix_perception": {
        "name": "Matrix Perception",
        "hint": "Find an icon that runs silent or collect information about a target, like it's icon and device rating, running devices, programs and other specific information."
      },
      "matrix_search": {
        "name": "Matrix Search",
        "hint": "Scan the public Matrix for information about a subject."
      },
      "metahuman_middle": {
        "name": "Metahuman in the Middle",
        "hint": "Make all Matrix communications and actions run through your device for net hit minutes."
      },
      "modify_icon": {
        "name": "Modify Icon",
        "hint": "Modify an Icon that you have Admin access for to something, that it does not represent, like making your gun look like flowers."
      },
      "probe": {
        "name": "Probe",
        "hint": "Try to find an exploit and use the Backdoor Entry action afterwards to get access. This takes some time, but in contrast to Brute Force, this won't alarm the target."
      },
      "pop_up": {
        "name": "Popup",
        "hint": "Spam your opponent with ARO windows, so they can't spend Edge for net hit rounds as they are distracted."
      },
      "reboot_device": {
        "name": "Reboot Device",
        "hint": "This will cut off a device from the Matrix by forcing it to reboot. It will be online again by the end of the following combat round."
      },
      "reconfigure": {
        "name": "Reconfigure Matrix Attribute",
        "hint": "Switch two base ratings from your Matrix Persona that are higher than 0, regardless of the source (commlink, cyberjack, etc.) they are coming from."
      },
      "send_message": {
        "name": "Send Message",
        "hint": "Deliver audio or text to somebody else, or create a live feed to them."
      },
      "set_data_bomb": {
        "name": "Set Data Bomb",
        "hint": "Attach a Data Bomb to blow up careless hackers. The rating can be up to the maximum net hits you got. Then choose, if the Data Bomb deletes the file or not."
      },
      "snoop": {
        "name": "Snoop",
        "hint": "Get your hands on data traffic that is exchanged between your target and the Matrix."
      },
      "spoof_command": {
        "name": "Spoof Command",
        "hint": "Send a command to a device pretending that you are the legitimate owner. As normal, the device then attempts to perform the action as its next available major action. "
      },
      "squelch": {
        "name": "Squelch",
        "hint": "Hinder the target from sending messages or calling someone for net hit rounds."
      },
      "subvert_infrastructure": {
        "name": "Subvert Infrastructure",
        "hint": "Make a group of similar, simple, devices of one host do what you want, like turning off street lights or rotate all security cameras to the left."
      },
      "switch_ifmode": {
        "name": "Switch Interface Mode",
        "hint": "Toggle between the AR and VR mode(s) of your interface."
      },
      "tarpit": {
        "name": "Tarpit",
        "hint": "Slow down your target by making some damage and reducing it's data processing value."
      },
      "threat_analysis": {
        "name": "Threat Analysis",
        "hint": "Mark harmfull entities and share them by AR Feed to your team mates, so they get your succcesses as bonus dice on their defense roll. Works for the physical world as well as for the Matrix."
      },
      "trace_icon": {
        "name": "Trace Icon",
        "hint": "Track down the physical location of a device or persona."
      },
      "virtual_aim": {
        "name": "Virtual Aim",
        "hint": "Gives you one bonus dice for your attack actions like Data Spike or Tarpit. Can be activated once per round, but sums up each round unless you don't do another Virtual Aim action or attack. Maximum is your Willpower."
      },
      "watchdog": {
        "name": "Watchdog",
        "hint": "Allows you to stalk and anticipate the actions of a Matrix persona or device during net hit rounds, so that you can intervene. Having the Watchdog active allows you to execute the Threat Analysis as a minor action."
      }
    },
    "matrixini": {
			"ar": "AR",
			"vrcold": "VR Cold-Sim",
			"vrhot": "VR Hot-Sim"
	   },
    "monitor": {
		  "label": "Monitor",
		  "matrix": "Matrix",
		  "matrix_monitor": "Matrix Monitor",
      "physical": "Physical",
      "physical_monitor": "Physical Monitor",
      "stun": "Stun",
      "stun_monitor": "Stun Monitor",
      "overflow": "Overflow",
      "overflow_monitor": "Overflow Monitor",
      "dead": "DEAD",
      "broken": "BROKEN DOWN"
    },
    "mortype": {
      "adept": "Adept",
      "aspectedmagician": "Aspected Magician",
      "magician": "Magician",
      "mundane": "Mundane",
      "mysticadept": "Mystic Adept",
      "technomancer": "Technomancer"
    },
    "newitem": {
      "adeptpower": "Name your power",
      "accessory": "Shiny glass pieces",
      "ammunition": "Hot stuff ammo",
      "armor": "Something trendy",
      "armor_addition": "Your coat needs some updates",
      "biology": "Biohazard",
      "bodyware": "Some cool enhancement",
      "chemicals": "The good stuff",
      "complexform": "How complex do you like it?",
      "spritepower": "Cookie",
      "contact": "Who you gonna call? Ghostbusters!",
      "critterpower": "What's so special about it?",
      "cyberware": "Some cool cyber enhancement",
	 	  "drones": "My Flying Eye",
	 	  "echo": "Echooooooo",
      "electronics": "Nerd toy",
      "genetics": "Everyone wants blue eyes",
      "focus": "Something to stay focussed",
      "lifestyle": "Card board box or suite?",
      "magical": "Mojo feathers",
      "martialartstyle": "What's your style?",
      "martialarttech": "Technique, which technique?",
      "matrix": "Check out my deck!",
      "rcc": "Minion Dominator X2000",
      "metamagic": "What have you learned?",
      "nanoware": "Seven or nine little machines",
      "quality": "What is your feat?",
      "ritual": "Singing Hallelujah",
      "sin": "Who are you? Who, who, who, who",
      "skill": {
        "knowledge": "What is your nerd topic?",
        "language": "Gibberish"
      },
      "spell": "Abracadabra",
      "software": "Sketchy bootleg",
      "survival": "Handy swiss army knife",
      "tools": "Your fav tool",
      "vehicles": "Awesome ride",
      "weapon": "Named weapons are much cooler",
      "weaponclose": "Something heavy",
      "weaponspecial": "Weird weapon",
      "mod": "Pink Paint Mod"
    },
    "npc": {
    	"subtype": {
      	"npc": "NPC",
      	"critter": "Critter",
      	"spirit": "Spirit",
      	"sprite": "Sprite"
      },
      "gruntrules": "Uses grunt rules",
      "mortype": "Magic/Resonance",
      "grunt_group": "Grunt Group",
      "grunt_group_id": "G{groupId}",
      "grunt_group_attack": "Attack as Grunt Group (x{numberGrunts})"
    },
    "numerical": {
      "base": "base",
      "baseString": "Base Value",
      "max": "Max",
      "mod": "mod"
    },
	"programtype": {
		"basic": "Basic programs",
		"hacking": "Hacking programs"
	},
    "program": {
      "baby_monitor": {
        "name": "Baby Monitor",
        "desc": "Tells you your current Overwatch Score without needing an action."
      },
      "browse": {
        "name": "Browse",
        "desc": "When doing Matrix searches, gain 1 Edge that is either spent immediately on that action or disappears."
      },
      "configurator": {
        "name": "Configurator",
        "desc": "Store alternate deck configuration, swap to it instead of changing two attributes."
      },
      "edit": {
        "name": "Edit",
        "desc": "When doing Edit File action, gain 1 Edge that must be immediately spent or else it vanishes."
      },
      "encryption": {
        "name": "Encryption",
        "desc": "+2 dice when doing Encrypt File action"
      },
      "signal_scrubber": {
        "name": "Signal Scrubber",
        "desc": "Reduce noise level by 2"
      },
      "toolbox": {
        "name": "Toolbox",
        "desc": "+1 to Data Processing"
      },
      "virtual_machine": {
        "name": "Virtual Machine",
        "desc": "2 extra program slots; take 1 extra box of unresisted Matrix damage when attacked"
      },
      "armor": {
        "name": "Armor",
        "desc": "+2 to Defense Rating."
      },
      "biofeedback": {
        "name": "Biofeedback",
        "desc": "Causes Stun (if target is in cold-sim) or Physical (if target is in hot-sim) damage with Matrix attack. This program is linked to the Attack attribute."
      },
      "biofeedback_filter": {
        "name": "Biofeedback Filter",
        "desc": "Allow Device Rating or Body roll to soak Matrix damage."
      },
      "blackout": {
        "name": "Blackout",
        "desc": "Like Biofeedback, but Stun damage only. This program is linked to the Attack attribute."
      },
      "decryption": {
        "name": "Decryption",
        "desc": "+2 dice on Crack File action"
      },
      "defuse": {
        "name": "Defuse",
        "desc": "Allow Device Rating or Body roll to soak damage from Data Bomb."
      },
      "exploit": {
        "name": "Exploit",
        "desc": "Reduce Defense Rating of hacking target by 2."
      },
      "fork": {
        "name": "Fork",
        "desc": "Hit two targets with a single Matrix action without splitting dice pools."
      },
      "lockdown": {
        "name": "Lockdown",
        "desc": "Cause link-lock when you do Matrix damage."
      },
      "overclock": {
        "name": "Overclock",
        "desc": "Add two dice to a Matrix action. One of them must be the wild die."
      },
      "stealth": {
        "name": "Stealth",
        "desc": "When performing a Hide action, gain 1 Edge that must be spent as part of the action or vanish. This program is linked to the Sleaze attribute."
      },
      "trace": {
        "name": "Trace",
        "desc": "When performing a Trace Icon action, gain 1 Edge that must be spent as part of the action or vanish. This program is linked to the Sleaze attribute."
      }
    },
    "qualityedit": {
      "category": "Category",
      "description": "Description",
      "explain": "Explanation",
      "name": "Name",
      "new": "New"
    },
    "ritualfeatures": {
      "anchored": "Anchored",
      "material_link": "Material Link",
      "minion": "Minion",
      "spell": "Spell",
      "spotter": "Spotter"
    },
    "roll": {
      "accumulated": "Accumulated",
      "actionText": {
        "attack_target_multiple": "Attacking multiple targets with {name}",
        "attack_target_none": "Attacking target with {name}",
        "attack_target_one": "Attacking {target} with {name}",
        "cast_target_multiple": "Casting {name} on multiple targets",
        "cast_target_none": "Casting {name}",
        "cast_target_one": "Casting {name} on {target}",
        "thread_target_none": "Threading {name}",
        "thread_target_one": "Threading {name} on {target}",
        "thread_target_multiple": "Threading {name} on multiple targets",
        "using_target_none": "Using {name}",
        "using_target_one": "Using {name} on {target}",
        "using_target_multiple": "Using {name} on multiple targets",
        "skill": "Make a skill test",
        "thread": "Threading {name}",
        "defense": {
          "physical": "Defend against physical attack",
          "spells_direct": "Defend direct combat spells",
          "spells_indirect": "Defend indirect combat spells",
          "matrix": "Defense against a matrix event"
        },
        "soak": {
          "drain": "Resist {damage} Drain",
          "fading":"Resist {damage} Fading",
          "damage_phys":"Resist {damage} Physical Damage",
          "damage_stun"    :"Resist {damage} Stun Damage"
        }
      },
      "apply_damage": "Apply damage",
      "create": "Create your own Shadowrun Dice Pool",
      "damage_applied": "Damage applied",
      "damage_revert": "Revert damage back?",
      "ar_0": "Close",
      "ar_1": "Near",
      "ar_2": "Medium",
      "ar_3": "Far",
      "ar_4": "Extreme",
      "ar_0_hint": "Close (0-3 meters)",
      "ar_1_hint": "Near (4-50 meters)",
      "ar_2_hint": "Medium (51-250 meters)",
      "ar_3_hint": "Far (251-500 meters)",
      "ar_4_hint": "Extreme (500+ meters)",
      "attackRating": "Attack Rating",
      "bf_type": "Type",
      "bf": {
        "narrow_burst": "Narrow Burst",
        "wide_burst": "Wide Burst"
      },
      "button": {
        "defense": "Roll Defense",
        "drain"  : "Resist Drain",
        "soak"   : "Soak damage"
      },
      "cantDodgeBullets": "Increase threshold by circumstances after setting distance",
      "configure": "Configure your roll",
      "wound-modifier": "Use wound modifier",
      "sustained-spell-modifier": "Use sustained modifier",
      "criticalglitch": "Critical glitch",
      "hardenedArmor": "Hardened Armor applied",
      "heal_apply": "Heal",
      "damage": "Damage: ",
	    "damage_apply": "Apply damage",
      "defRating": "Defense Rating",
      "edge": {
        "add_manually_to_target": "(Add manually) Target",
        "gain_player": "{name} gets {value} Edge",
        "gain_player_capped": "{name} would gain {value} Edge, but cannot gain more than {capped}.",
        "getting": "Gaining Edge",
        "no_gain": "No one gets Edge",
        "situational": "Situational Edge",
        "spending": "Spending Edge",
        "spend_edge": "Spend Edge",
        "edge_spent": "Edge Boost: {boostTitle}",
        "edge_action_spent": "Edge Action: {actionTitle}",
        "opponent": "Opponent",
        "opponent_edge_boost": "Opponent Edge Boost",
        "spend": "Spend!",
        "original_test": "Original test by:",
        "boost": "Boost"
      },
      "edge_perform": "Do it",
      "edgegain": "Edge-Gain (max): ",
      "edgegain_player": " (Player)",
      "exp": "Expertise",
      "explode": "Explode",
      "extended": "Extended Test",
      "interval": "Interval",
	    "fa_area": "Area",
		  "firemode": "Firemode",
      "failure": "Failure",
      "failedDefense": "You got hit and now it is going to hurt",
      "failedDefenseGeneral": "You failed to defend",
      "failedSoak"   : "You get damage",
      "glitch": "Glitch",
      "hits_bought": "Hits bought",
      "hits": "hits",
      "mode": "Mode",
      "modifier": "Pool modifier",
      "noedgegain": "No edge gain",
      "nosuccess": "hits, threshold: ",
      "notarget": "No target selected",
      "pool": "Pool",
		"range": "Distance",
      "spec": "Specialization",
      "spell": {
        "ampUp": {
          "1": "Damage+1 / Drain+2",
          "2": "Damage+2 / Drain+4",
          "3": "Damage+3 / Drain+6",
          "4": "Damage+4 / Drain+8",
          "title": "Amp up"
        },
        "incArea": {
          "1": "Radius +2m / Drain+1",
          "2": "Radius +4m / Drain+2",
          "3": "Radius +6m / Drain+3",
          "4": "Radius +8m / Drain+4",
          "5": "Radius +10m / Drain+6",
          "6": "Radius +12m / Drain+8",
          "title": "Increase Area"
        },
        "title": "Adjust the spell"
      },
      "subject": "Chatmessage",
      "success": "Success",
      "successes": "hits",
      "manualResult": "Result",
      "netHits": "net hits",
      "successfulDefense": "You successfully avoided being hit",
      "successfulDefenseGeneral": "You successfully defended",
      "successfulSoak"   : "You managed to ignore the damage",
      "missedAttack"   : "You missed chummer!",
      "succesfulHit"   : "You hit 'em chummer!",
      "target": "Target",
      "threshold": "Threshold",
		"weapon":  "Define your attack",
      "wilddie": "Replace a die with a wild die",
      "with": "with"
    },
    "rollType": {
      "bought": "Buy hits",
      "normal": "Roll dice"
    },
    "section": {
      "adeptpowers": {
        "add": "Add new power",
        "column.points": "PP",
        "title": "Adept Powers"
      },
      "ammo": "Ammunition",
      "ammo_add": "Add ammunition",
      "armor": {
        "add": "Add new armor",
        "enable": "Equip armor",
        "disable": "Unequip armor",
        "column": {
          "action": "Action",
          "defense": "DR",
          "name": "Name",
          "social": "Social"
        },
        "title": "Armor"
      },
      "armor_adds": "Armor Mods",
      "biology": "Biology",
      "bodyware": {
        "add": "Add new bioware or cyberware",
        "column.capacity": "Cap.",
        "column.essence": "Ess.",
        "footer.total_essence": "Remaining Essence",
        "title": "Augmentations"
      },
      "chemicals": "Chemicals",
      "complexforms": {
        "add": "Add new complex form",
        "column.duration": "Dur",
        "column.fade": "Fade",
        "title": "Complex Forms"
      },
      "spritepowers": {
        "title": "Sprite Powers"
      },
      "contacts": {
        "add": "Add new contact",
        "title": "Contacts"
      },
      "critterpowers": {
        "add": "Add critter power",
        "title": "Powers"
      },
      "defense": "Defenses & Resistances",
      "derived": "Derived Values",
      "drones": {
        "add": "Add new drone",
        "title": "Drones"
      },
      "electronics": "Electronics",
      "echo": {
        "add": "Add new echo",
        "title": "Echoes"
      },
      "initiative": "Initiative",
      "martialarts": {
        "add": "Add new style",
        "tech_add": "Add new technique",
        "title": "Martial Arts"
      },
      "focus": {
        "add": "Add new focus",
        "column.rating": "Force",
        "title": "Foci"
      },
      "gear" : {
        "add" : "Add new gear",
        "title" : "Gear"
      },
      "karma" : {
        "title" : "Karma, Heat, Reputation",
        "karma" : "Karma",
        "heat"  : "Heat",
        "reputation": "Reputation",
        "total": "Total"
      },
      "lifestyles" : {
        "add": "Add new lifestyle",
        "title" : "Lifestyles"
      },
      "magical": "Magical",
      "matrix_base": {
        "overwatch": "Overwatch"
      },
      "matrix_actions": {
        "title": "Matrix Actions"
      },
      "matrix_combat": {
        "title": "Matrixcombat"
      },
      "matrix_devices": {
        "add": "Add new matrix device",
        "add_rcc": "Add new Rigger Command Console",
        "column": {
          "action": "Action",
          "devRating": "Device Rating",
          "name": "Name"
        },
        "title": "Matrix Devices",
        "title_rcc": "RCC"
      },
      "metamagic": {
        "add": "Add new metamagic",
        "title": "Metamagics"
      },
		"notes": {
			"title": "Notes"
		},
      "persona": {
        "distribute": "Distribute",
        "title": "Persona"
      },
      "qualities": "Qualities",
      "qualities_add": "Add",
      "rigging": {
        "title": "Rigging"
      },
      "rituals": {
        "add": "Add new ritual",
        "column.threshold": "Threshold",
        "title": "Rituals"
      },
      "sins": {
        "add": "Add new SIN",
        "title": "SINS"
      },
      "skills.action": "Skills",
      "skills.knowledge": "Knowledge Skills",
      "skills.knowledge_add": "Add new knowledge",
      "skills.language": "Language Skills",
      "skills.level": "Language Level",
      "skills.language-level": {
        "expert": "Expert",
        "native": "Native",
        "normal": "Normal",
        "special": "Specialist"
      },
      "skills.language_add": "Add new language skill",
      "software": {
        "add": "Add new software",
        "title": "Software"
      },
      "spells": {
        "add": "Add new spell",
        "column.alchemic": "Alch.",
        "column.drain": "Drain",
        "column.range": "Range",
        "column.sustained": "Sust.",
        "title": "Spells"
      },
      "sustained": {
        "add": "Add new spell",
        "title": "Sustained Spells",
        "toggle": "Toggle Sustaining"
      },
		"survival": "Survival",
      "vehicles": {
        "add": "Add new vehicle",
		   "column": {
				"handling": "Han",
				"acc": "Acc",
				"spdi": "Int",
				"tspd": "Speed",
				"bod": "Body",
				"arm": "Armor",
				"pil": "Pilot",
				"sen": "Sen",
				"sea": "Seat",
        "vtype": "Type"
			},
        "title": "Vehicles"
      },
      "vehicleskills": {
		  		"brain": "Electronic Brain",
				"operations": "Operations"
	   },
      "weapon": {
        "add": "Add new weapon",
        "close": "Melee Weapons",
        "ranged": "Ranged Weapons",
        "special": "Special Weapons",
		    "title" : "Weapons"
      }
    },
    "settings": {
      "maxEdgePerRound": {
        "hint": "Defines the maximum egde a player or NPC can gain per turn.",
        "name": "Maximum Edge earned per turn"
      },
      "importToCompendium": {
        "hint": "Define if imported NPCs should be added as actors or as entries to the NPCs compendium",
        "name": "Import to compendium"
      },
      "defaultThreshold": {
        "hint": "Defines the default threshold used for any skill check",
        "name": "Default Threshold"
      },
      "hardDiceCap": {
        "hint": "In standard play, there is a maximum of 20 dice for any test. No combination of abilities, skills, effects, or augments can exceed this limit during a roll. Exception: Pre-edging a test allows you to exceed the 20-dice cap with the bonus dice granted by Edge.",
        "name": "Hard Dice Cap"
      },
      "bleeding": {
        "hint": "Use this rule to represent ongoing damage stemming from serious injuries. (SWC p.145)",
        "name": "Bleeding"
      },
      "hackSlashMatrix": {
        "hint": "Enable to show Matrix Actions from the Hack & Slash rulebook on character sheets. (HS p.28)",
        "name": "Hack & Slash Matrix Actions"
      },
      "armorLessensDmg": {
        "hint": "Use this rule to reduce the amount of physical damage suffered. After resisting damage (from other sources than toxins or statuses), convert one box of Physical damage to Stun for every 8 full points of DR you have. (SWC p.149)",
        "name": "Armor Lessens Physical Damage"
      },
      "rollStrengthCombat": {
        "hint": "Close Combat attacks may roll Strength instead of Agility for any unarmed attacks or if the weapon relies on both mass and momentum. When using this, add Agility to Attack Rating in place of Strength. When relevant to the weapon, it must be wielded in both hands. (SWC p.150)",
        "name": "Rolling Strength Instead Of Agility In Close Combat"
      },
      "highStrengthAddsDamage": {
        "hint": "If your Strength is at least 7, increase your melee DV by 1. If your Strength is 10 or higher, increase your melee DV by 2. Weapons that do not benefit from high strength do not increase DV. (SWC p.150)",
        "name": "High Strength Adds To Damage"
      },
      "highStrengthReducesRecoil": {
        "hint": "The AR penalties for firing mode attacks are lessened by 1 if the attacker’s strength is 7 or higher, and by 2 at 10 strength or higher. Both hands must be used to control the firearm. (SWC p.150)",
        "name": "High Strength Reduces Recoil"
      },
      "cantDodgeBullets": {
        "hint": "Any Opposed test for an attack is instead a Simple test against a threshold that is set by distance and the size of the target defensepool. The target of the attack may still use Edge Boosts against the attacker's dice. (SWC p.151)",
        "name": "You Can't Dodge Bullets"
      },
      "expandedSpecializations": {
        "hint": "Use no limit on the number  of specializations a skill may have. You are not required to purchase an expertise before taking additional specializations. Expertises are still limited to one per skill (SWC p.153)",
        "name": "Expanded Specializations"
      },
      "pdf": {
        "hint": "Configure the PDF journal for this Shadowrun Sixth World book.",
        "offset.name": "Offset",
        "offset.hint": "Configure the page offset. Example if page 12 is actually page 11, offset is 1."
      },
      "dataEntry": {
        "hint": "Enable to change the GENESIS/Commlink ID and the Shadowrun book & page number an Item is from in the Item Sheet.",
        "name": "Item Data Entry"
      }
    },
    "sin" : {
      "quality" : "Quality",
      "real_sin" : "Real SIN",
      "anyone" : "(R1) Anyone",
      "rough_match" : "(R2) Rough match",
      "good_match": "(R3) Good match",
      "superficially_plausible": "(R4) Superficially plausible",
      "highly_plausible" : "(R5) High plausible",
      "second_life" : "(R6) Second life"
    },
    "softwareedit": {
      "description": "Description",
      "category": "Category",
      "basic": "Standard",
      "hacking": "Hacking"
    },
    "special": {
      "astral": {
        "astral_combat": "Astral Combat",
        "astral_signatures": "Astral Signatures",
        "emotional_stress": "Emotional Stress",
        "spirit_types": "Spirit Types"
      },
      "athletics": {
        "archery": "Archery",
        "climbing": "Climbing",
        "flying": "Flying",
        "free_fall": "Free Fall",
        "gymnastics": "Gymnastics",
        "sprinting": "Sprinting",
        "swimming": "Swimming",
        "throwing": "Throwing"
      },
      "biotech": {
        "biotechnology": "Biotechnology",
        "cybertechnology": "Cybertechnology",
        "first_aid": "First Aid",
        "medicine": "Medicine"
      },
      "close_combat": {
        "blades": "Blades",
        "clubs": "Clubs",
        "unarmed": "Unarmed Combat"
      },
      "con": {
        "acting": "Acting",
        "disguise": "Disguise",
        "impersonation": "Impersonation",
        "performance": "Performance"
      },
      "conjuring": {
        "banishing": "Banishing",
        "summoning": "Summoning"
      },
      "cracking": {
        "cybercombat": "Cybercombat",
        "electronic_warfare": "Electronic Warfare",
        "hacking": "Hacking"
      },
      "electronics": {
        "computer": "Computer",
        "hardware": "Hardware",
        "software": "Software",
        "complex_forms": "Complex Forms"
      },
      "enchanting": {
        "alchemy": "Alchemy",
        "artificing": "Artificing",
        "disenchanting": "Disenchanting"
      },
      "engineering": {
        "aeronautics_mechanic": "Aeronautics Mechanic",
        "armorer": "Armorer",
        "automotive_mechanic": "Automotive Mechanic",
        "demolitions": "Demolitions",
        "gunnery": "Gunnery",
        "industrial_mechanic": "Industrial Mechanic",
        "lockpicking": "Lockpicking",
        "nautical_mechanic": "Nautical Mechanic"
      },
      "exotic_weapons": {
        "chainsaws": "Chainsaws",
        "brawling": "Close Combat",
        "air": "Compressed Air",
        "emitter": "Energy Weapons",
        "laser": "Laser Weapons",
        "launchers": "Launchers",
        "spray": "Spray Weapons",
        "whips": "Whips",
        "other": "Other"
      },
      "firearms": {
        "assault_cannons": "Assault Cannons",
        "holdouts": "Holdouts",
        "machine_pistols": "Machine Pistols",
        "pistols_heavy": "Heavy Pistols",
        "pistols_light": "Light Pistols",
        "rifles": "Rifles",
        "shotguns": "Shotguns",
        "submachine_guns": "Submachine Guns",
        "machine_guns": "Machine Guns",
        "tasers": "Taser"
      },
      "influence": {
        "etiquette": "Etiquette",
        "instruction": "Instruction",
        "intimidation": "Intimidation",
        "leadership": "Leadership",
        "negotiation": "Negotiation"
      },
      "outdoors": {
        "navigation": "Navigation",
        "survival": "Survival",
        "tracking_desert": "Environment Desert",
        "tracking_other": "Environment Other",
        "tracking_urban": "Environment Urban",
        "tracking_woods": "Environment Woods"
      },
      "perception": {
        "aural": "Aural",
        "perception_desert": "Environment Desert",
        "perception_other": "Environment Other",
        "perception_urban": "Environment Urban",
        "perception_woods": "Environment Woods",
        "scent": "Scent",
        "tactile": "Tactile",
        "taste": "Taste",
        "visual": "Visual"
      },
      "piloting": {
        "aircraft": "Aircraft",
        "ground_craft": "Ground Craft",
        "watercraft": "Watercraft"
      },
      "sorcery": {
        "counterspelling": "Counterspelling",
        "ritual_spellcasting": "Ritual Spellcasting",
        "spellcasting": "Spellcasting"
      },
      "stealth": {
        "camouflage": "Camouflage",
        "disguise": "Disguise",
        "palming": "Palming",
        "sneaking": "Sneaking"
      },
      "tasking": {
        "compiling": "Compiling",
        "decompiling": "Decompiling",
        "registering": "Registering"
      }
    },
    "spell": {
		  "area": "Area",
      "category": "Category",
      "category_combat": "Combat",
      "category_detection": "Detection",
      "category_health": "Health",
      "category_illusion": "Illusion",
      "category_manipulation": "Manipulation",
      "damage": "Damage",
      "damage_physical": "Physical",
      "damage_physical_short": "P",
      "damage_physical_special": "Physical, Special",
      "damage_physical_special_short": "P, Special",
      "damage_short": "Dmg",
      "damage_stun": "Stun",
      "damage_stun_short": "S",
      "damage_stun_special": "Stun, Special",
      "damage_stun_special_short": "S, Special",
      "direct": "Direct",
      "drain": "Drain",
      "drain_short": "DV",
      "duration": "Duration",
      "duration_instantaneous": "Instantaneous",
      "duration_instantaneous_short": "I",
      "duration_immediate": "Immediate",
      "duration_immediate_short": "I",
      "duration_limited": "Limited",
      "duration_permanent": "Permanent",
      "duration_permanent_short": "P",
      "duration_short": "Dur.",
      "duration_special": "Special",
      "duration_special_short": "Spec",
      "duration_sustained": "Sustained",
      "duration_sustained_short": "S",
      "duration_always": "Always",
      "duration_always_short": "A",
      "isOpposed": "Opposed",
      "range": "Range",
      "range_line_of_sight": "Line of sight",
      "range_line_of_sight_area": "Line of sight (Area)",
      "range_line_of_sight_area_short": "LOS(A)",
      "range_line_of_sight_short": "LOS",
      "range_self": "Self",
      "range_self_area": "Self (Area)",
      "range_self_area_short": "S(A)",
      "range_self_short": "Self",
      "range_touch": "Touch",
      "range_touch_short": "T",
      "type": "Type",
      "type_mana": "Mana",
      "type_mana_short": "Mana",
      "type_physical": "Physical",
      "type_physical_short": "Phys",
      "withEssence": "Against Essence",
      "combatSpellType": "Combat Spell Type"
    },
    "spellfeatures": {
      "area": "Area",
      "direct": "Direct Combat",
      "indirect": "Indirect Combat",
      "sense_multi": "Multi-Sense",
      "sense_single": "Single-Sense"
    },
    "spirittype": {
      "air": "Air",
      "beasts": "Beast",
      "earth": "Earth",
      "fire": "Fire",
      "kin": "Kin",
      "water": "Water",
      "plant": "Plant",
      "guardian": "Guardian",
      "guidance": "Guidance",
      "task": "Task"
    },
    "tradition": {
      "attribute": "Tradition Attribute"
    },
    "vehicle": {
      "action_label": "Handling / Vehicle Attack or Defense",
      "has_no_owner": "Vehicle/Drone has no owner assigned",
      "initiative": "Vehicle initiative",
      "mode_label": "Mode",
      "mode": {
        "manual": "Manual",
        "riggedAR": "Jumped in (AR)",
        "riggedVR": "Jumped in (VR)",
        "rcc": "via RCC (To Do)",
        "autonomous": "Autonomous"
      },
      "skill": {
        "cracking": "Cracking",
        "evasion": "Evasion",
        "perception": "Perception",
        "piloting": "Piloting",
        "stealth": "Stealth"
      },
      "type": {
        "groundcraft": "Groundcraft",
        "watercraft": "Watercraft",
        "aircraft": "Aircraft"
      }
    },
    "weapon": {
      "damage": "DV",
      "attackRating":"Attack Rtg.",
      "firemodes": "Modes",
      "ammo": "Ammunition",
      "ammo_loaded": "Ammo Loaded",
      "reload_ammo": "Reload your ammunition",
      "ammo_changes_combat": "In Combat Ammo Changes",
      "ammo_cap": "Ammo Capacity",
      "ammo_cap_short": "Ammo Cap."
    },
    "ui": {
      "notifications": {
        "You_are_not_owner_of_the_target": "You are not owner of the target.",
        "You_are_not_owner_of_the_token": "You are not owner of the token.",
        "You_can_only_choose_Wide_Burst_when_you_target_two_tokens": "You can only choose Wide Burst when you target (T) two tokens.",
        "Target_or_select_a_token_before_rolling": "Target or select a token before rolling.",
        "Select_a_token_first": "Select a token first, or configure your Player Character actor in your User Configuration.",
        "Target_a_token_before_rolling": "Target (T) a token before rolling.",
        "defaulting_spell_to_self": "No token targeted, defaulting to casting on yourself.",
        "Dice_roll_evaluation_failed": "Dice roll evaluation failed",
        "two_targets_but_wrong_fire_mode": "You have two targets, so you can only fire using Burst Fire: Wide Burst, or using Full Auto mode.",
        "many_targets_but_not_autofire_fire_mode": "You have more than two targets, so you can only fire using Full Auto mode.",
        "attack_with_no_AR": "You're trying to attack while your Attack Rating is 0, e.g. due to distance.",
        "apply_manually": "Apply damage manually.",
        "Target_is_not_a_life_form": "Target is not a life form.",
        "do_not_revert_damage": "Overflow into Physical monitor. Do not revert back this damage via chat button, as it won't calculate correctly.",
        "No_actor_or_tokens_selected": "Assign yourself a Player Character, or select tokens before rolling.",
        "You_are_not_owner_of_the_tokens": "You are not owner of the selected tokens.",
        "no_weapon_skill_set": "Please edit the weapon to assign a linked skill, before rolling.",
        "vehicle_has_no_owner": "Vehicle has no owner assigned.",
        "only_owner_is_allowed_to_spend_edge": "Only the characters owner is allowed to spend edge on this edge boost.",
        "owner_not_logged_in": "Edge Boost is not possible, e.g. due to person who rolled the test not being online.",
        "edge_boost_is_not_post_edge": "'{boostTitle}' is no post roll edge boost",
        "you_require_more_edge": "Not enough Edge available. You require {edge} more to perform this boost.",
        "no_die_with_a_1_or_4": "Your roll does not have a 1 or 4, so this Edge Boost is not useful.",
        "cant_increase_die": "You can't increase this die with this Edge Boost, as it would be without use.",
        "all_dice_are_successes": "All dice are already successes.",
        "character_has_spent_edge": "{actor} has spent {edge} edge on the Edge Boost <b>{edgeBoost}</b>.",
        "reduce_edge_from_actor": "Please reduce characters edge by {edge}.",
        "reroll_failed_requires_index": "Select one or more dice before clicking on the `Spend` button.",
        "edge_boost_cannot_be_used_glitch": "This Edge Boost cannot be used if a glitch or critical glitch is rolled.",
        "reopen_dice_tooltip": "You switched selected tokens. Re-open the dice section in the chat to perform an Edge Boost.",
        "extended_test_validation": "When performing an Extended Test, Threshold and Interval must be 0 or larger.",
        "migration": {
          "start": "System migration is in progress. Do not close or refresh the window!",
          "in_progress": "Migrating system documents..",
          "completed": "System migration has completed!"
        },
        "wrong_import_file": "Cannot import a GENESIS or COMMLINK save file! Use the FoundryVTT JSON Export instead.",
        "statblock_import": {
          "error": "Something went wrong importing the NPC Statblock. Use a different PDF reader or your statblock might not be supported.",
          "success": "Your `{actor}` statblock was imported into the ",
          "actor_tab": "Actor tab.",
          "npc_compendium": "NPC Compendium."
        },
        "not_enough_ammo": "You don't have enough ammunition in your weapon. Change your firing mode, or reload your weapon first.",
        "character_has_reloaded": "{character} has reloaded their {weaponName} weapon with {ammoType} ammo.",
        "character_has_switched_ammo": "{character} has switched the ammo loaded in their {weaponName} weapon to {ammoType}.",
        "character_has_changed_edge": "{character} has changed their Edge manually from {oldEdge} to {edge}",
        "matrix_check_os": "Your current Overwatch Score is {os}.",
        "bind_control_group": "You have bound the selected tokens to Control Group {controlGroup}.",
        "select_control_group": "You have selected the Control Group {controlGroup} tokens.",
        "form_grunt_group": "You have formed a Grunt Group with the selected Tokens.",
        "dismantle_grunt_group": "You have dismantled the Grunt Group of the selected Tokens.",
        "form_grunt_group_failed": "The selected tokens were not valid for a Grunt Group. They must not have \"Link Actor Data\" enabled in their Token Configuration.",
        "grunt_group_takes_two": "You need more than one Token selected to form a Grunt Group.",
        "edge_has_been_reset": "All Edge has been reset by the GM.",
        "effect_migration_to_v2": "Migrated the Active Effect Key(s) to be usable by ActorV2"
      }
    },
    "EFFECT": {
      "chilled": "Chilled",
      "confused": "Confused",
      "corrosive": "Corrosive",
      "cover": "Cover",
      "dazed": "Dazed",
      "deafened": "Deafened",
      "fatigued": "Fatigued",
      "frightened": "Frightened",
      "hazed": "Hazed",
      "hobbled": "Hobbled",
      "immobilized": "Immobilized",
      "invisible_improved": "Invisible (Improved)",
      "nauseated": "Nauseated",
      "panicked": "Panicked",
      "petrified": "Petrified",
      "poisoned": "Poisoned",
      "silent": "Silent",
      "silent_improved": "Silent (Improved)",
      "stilled": "Stilled",
      "wet": "Wet",
      "zapped": "Zapped",
      "sensorLock": "Sensor Locked",
      "cerebropathy": "Matrix: Cerebropathy",
      "cybervirus": "Matrix: Cybervirus",
      "psychotropic": "Matrix: Psychotropic",
      "bleeding": "Bleeding",
      "disabled": "Disabled",
      "muted": "Muted",
      "offbalance": "Off-Balance",
      "aceinthehand": "Social: Ace in the Hand",
      "fishoutofwater": "Social: Fish out of Water",
      "misdirected": "Social: Misdirected",
      "follower": "Social: Follower",
      "smitten": "Social: Smitten",
      "suckered": "Social: Suckered",
      "irradiated": "Irradiated"
    },
    "dice": {
      "hit": "Hit!",
      "failed": "Failed!",
      "wild": "Wild Die - 3 hits!",
      "wild_ignored": "Hit cancelled due to a 1 rolled while rolling with a Wild Die.",
      "edge_rerolled": "Rerolled with edge.",
      "edge_rolled": "Edge dice roll.",
      "extended_success": "In total {timePassed} {intervalScale} passed, and you succeeded with your task.",
      "extended_failure": "In total {timePassed} {intervalScale} passed, but you failed at your task.",
      "extended_first_interval": "First Interval",
      "extended_next_interval": "Next Interval",
      "extended": {
        "continue": "Continue with Extended Test",
        "desc": "In total {timePassed} {intervalScale} passed, and you have {hits} hits in total.",
        "intervalScale": {
          "round_short": "r",
          "round_long_zero": "rounds",
          "round_long_one": "round",
          "round_long_two": "rounds",
          "round_long_few": "rounds",
          "round_long_many": "rounds",
          "round_long_other": "rounds",
          "minute_short": "m",
          "minute_long_zero": "minutes",
          "minute_long_one": "minute",
          "minute_long_two": "minutes",
          "minute_long_few": "minutes",
          "minute_long_many": "minutes",
          "minute_long_other": "minutes",
          "hour_short": "h",
          "hour_long_zero": "hours",
          "hour_long_one": "hour",
          "hour_long_two": "hours",
          "hour_long_few": "hours",
          "hour_long_many": "hours",
          "hour_long_other": "hours",
          "day_short": "d",
          "day_long_zero": "days",
          "day_long_one": "day",
          "day_long_two": "days",
          "day_long_few": "days",
          "day_long_many": "days",
          "day_long_other": "days",
          "week_short": "w",
          "week_long_zero": "weeks",
          "week_long_one": "week",
          "week_long_two": "weeks",
          "week_long_few": "weeks",
          "week_long_many": "weeks",
          "week_long_other": "weeks",
          "month_short": "M",
          "month_long_zero": "months",
          "month_long_one": "month",
          "month_long_two": "months",
          "month_long_few": "months",
          "month_long_many": "months",
          "month_long_other": "months"
        }
      }
    },
    "legwork": {
      "legwork_rolltext": "Legwork // Connection",
      "loyalty_rolltext": "Legwork // Loyalty",
      "legwork_description": "How much does {name} know or can find out via their network?",
      "loyalty_description": "How willing is {name} to share what they know or can find out with you?",
      "payformore": "«You know, I've got expenses that I need to cover. For some extra nuyen I can help you with more information..»",
      "results": {
        "0": "No useful information.",
        "1": "Basic, broadly available background information.",
        "2": "A few nuggets of information gleaned from casual study.",
        "3": "Information from previous coursework or loose professional knowledge.",
        "4": "More esoteric knowledge, some whispers of gossip.",
        "5": "Deep academic familiarity, strong professional knowledge, behind-the-scenes familiarity.",
        "6": "Knowledge of secrets and hidden information.",
        "7": "High-level information, solid understanding of history.",
        "8": "Almost encyclopedic knowledge, including some deep secrets.",
        "9": "Rare knowledge only available to a select few.",
        "10": "Deep secrets others actively try to hide."
      }
    },
    "ammotypes": {
      "regular": "Regular",
      "apds": "APDS",
      "explosive": "Explosive",
      "flechette": "Flechette",
      "gel": "Gel",
      "sticknshock": "Stick-n-Shock"
    },
    "effect": {
      "Label": "Effects",
      "Label_one": "Effect",
      "Create": "Create New Effect",
      "New": "New Effect",
      "Duration": "Duration",
      "Source": "Source",
      "Toggle": "Toggle Effect",
      "Temporary": "Temporary Effects",
      "Passive": "Passive Effects",
      "Inactive": "Inactive Effects",
      "CantDelete": "You can only delete this effect from it's Item."
    },
    "active_effect": {
      "explanation": "Active Effects can modify attribute modifiers and pools of your character or item. Please open a Feature Request ticket if you miss an automation needed for a Shadowrun item or quality.",
      "usage_tips": {
        "1": "In general, use a Modifier key to adjust an Attribute, Pool or Rating.",
        "2": "Only use a Pool key if you need to <em>Override</em> a complete attribute, like with Cyberlimbs or Skillwires.",
        "3": "As normal in Shadowrun 6E, Attribute and Skill Modifiers are automatically capped at +4."
      },
      "item_tip": "If you want to adjust an Item statistic itself, you <strong>must</strong> disable the <em>Apply Effect to Actor</em> checkbox in the Details tab. An Active Effect can only apply to <em>either</em> an Actor <em>or</em> an Item. Do <strong>NOT</strong> use Attribute Keys meant for Gear Mods on Actors, and visa versa.",
      "gear_mod_tip": "This is an Active Effect of a <strong>Gear Mod</strong>. Any Effects are applied to the Item this is installed in. Do <strong>NOT</strong> use Attribute Keys meant for Actors on Gear Mods, and visa versa.",
      "more_info": "For more information, see the following link:",
      "advanced": "Advanced?",
      "advanced_hint": "If checked, you can enter custom System Attribute Keys instead of only the Shadowrun 6E system advised list.",
      "Modifier": "{attribute} Modifier",
      "Skill": "{skill} Skill",
      "Pool": "{pool} Pool (Override only)",
      "defensepool.physical.mod": "Physical Defense Pool Modifier",
      "defensepool.astral.mod": "Magic Defense Pool Modifier",
      "defensepool.fading.mod": "Fading Resist Pool Modifier",
      "defensepool.spells_direct.mod": "Direct Spells Defense Pool Modifier",
      "defensepool.spells_indirect.mod": "Indirect Spells Defense Pool Modifier",
      "defensepool.toxin.mod": "Toxin Resist Pool Modifier",
      "defensepool.drain.mod": "Drain Resist Pool Modifier",
      "defensepool.damage_physical.mod": "Physical Damage Defense Pool Modifier",
      "defensepool.damage_astral.mod": "Astral Damage Defense Pool Modifier",
      "initiative.physical.diceMod": "Physical Initiative Dice Pool Modifier",
      "initiative.astral.diceMod": "Astral Initiative Dice Pool Modifier",
      "initiative.matrix.diceMod": "Matrix Initiative Dice Pool Modifier",
      "armor.mod": "Armor Mod:",
      "weapon.mod": "Weapon Mod:",
      "stunOrPhysical": "Stun (true) or Physical (false) damage",
      "dicePoolMod": "Dice Pool Modifier",
      "wild": "Use Wild Die (set Override: true)",
      "badLuck": "Bad Luck glitches (set Override: true)",
      "painTolerance": "Pain Tolerance (set Override: 'high' or 'low')",
      "movementRate": "Movement Rate",
      "movementSprintBase": "Movement Sprint Base",
      "movementSprintMultiplier": "Movement Sprint Multiplier",
      "hardenedArmor": "Hardened Armor",
      "immunityNormalWeapons": "Immunity to Normal Weapons (Override true)",
      "importedModifier": "Imported Modifier"
    },
    "KEYBINDINGS": {
      "bindTokenControlGroup": "Bind selected Tokens to Control Group",
      "selectTokenControlGroup": "Select Tokens of Control Group",
      "formGruntGroup": "Create Grunt Group with selected Tokens"
    },
    "resetEdge": "Reset Edge",
    "resetEdgeDescription": "Do you want to reset Edge for all Actors and selected Tokens?"
  },
  "SR6": {
    "Test": {
      "FIELDS": {
        "initiative": {
          "label": "InitiativeTest"
        }
      }
    },
    "Common": {
      "FIELDS": {
        "name": {
          "label": "Name"
        },
        "effects": {
          "label": "Effects"
        },
        "description": {
          "label": "Description"
        },
        "rating": {
          "label": "Rating"
        },
        "type": {
          "label": "Type"
        }
      }
    },
    "Actor": {
      "base": {
        "FIELDS": {
          "notes": {
            "label": "Notes"
          },
          "attributes": {
            "body": {
              "label": "Body"
            },
            "agility": {
              "label": "Agility"
            },
            "reaction": {
              "label": "Reaction"
            },
            "strength": {
              "label": "Strength"
            },
            "willpower": {
              "label": "Willpower"
            },
            "logic": {
              "label": "Logic"
            },
            "intuition": {
              "label": "Intuition"
            },
            "charisma": {
              "label": "Charisma"
            },
            "edge": {
              "label": "Edge"
            },
            "magic": {
              "label": "Magic"
            },
            "resonance": {
              "label": "Resonance"
            },
            "essence": {
              "label": "Essence"
            }
          },
          "matrix": {
            "attributes": {
              "attack": {
                "label": "Attack"
              },
              "sleaze": {
                "label": "Sleaze"
              },
              "dataProcessing": {
                "label": "Data Processing"
              },
              "firewall": {
                "label": "Firewall"
              }
            },
            "initiative": {
              "label": "Initiative"
            }
          },
          "initiative": {
            "label": "Initiative"
          },
          "skills": {
            "astral": {
              "label": "Astral"
            },
            "athletics": {
              "label": "Athletics"
            },
            "biotech": {
              "label": "Biotech"
            },
            "close_combat": {
              "label": "Close Combat"
            },
            "con": {
              "label": "Con"
            },
            "conjuring": {
              "label": "Conjuring"
            },
            "cracking": {
              "label": "Cracking"
            },
            "electronics": {
              "label": "Electronics"
            },
            "engineering": {
              "label": "Engineering"
            },
            "exotic_weapons": {
              "label": "Exotic Weapons"
            },
            "firearms": {
              "label": "Firearms"
            },
            "influence": {
              "label": "Influence"
            },
            "outdoors": {
              "label": "Outdoors"
            },
            "perception": {
              "label": "Perception"
            },
            "piloting": {
              "label": "Piloting"
            },
            "sorcery": {
              "label": "Sorcery"
            },
            "stealth": {
              "label": "Stealth"
            },
            "tasking": {
              "label": "Tasking"
            }
          }
        }
      },
      "Tabs": {
        "Summary": "Summary",
        "Features": "Features",
        "Biography": "Biography",
        "Effects": "Effects"
      },
      "sprite": {
        "FIELDS": {
          "level": {
            "label": "Level"
          },
          "tasksOwned": {
            "label": "Tasks Owned"
          },
          "compiledBy": {
            "label": "Compiled By"
          },
          "registered": {
            "label": "Registered"
          }
        },
        "TYPES": {
          "courier": "//COURIER//",
          "crack": "//CRACK//",
          "data": "//DATA//",
          "fault": "//FAULT//",
          "machine": "//MACHINE//",
          "assassin": "//ASSASSIN//",
          "defender": "//DEFENDER//",
          "modular": "//MODULAR//",
          "music": "//MUSIC//",
          "primal": "//PRIMAL//"
        },
        "notes": {
          "music": "Skill Con: Performance only"
        }
      },
      "host": {
        "FIELDS": {
          "rating": {
            "label": "Host Rating"
          }
        }
      }
    },
    "Item": {
      "base": {
        "FIELDS": {
          "genesisID": {
            "label": "GenesisID"
          },
          "availDef": {
            "label": "Avail."
          },
          "price": {
            "label": "Price"
          }
        }
      },
      "mod": {
        "FIELDS": {
          "embeddedInUuid": {
            "label": "Item Modded"
          }
        },
        "TYPES": {
          "accessory_weapon": "Weapon Accessory",
          "weapon_mod": "Weapon Mod",
          "armor_mod": "Armor Mod",
          "accessory_electronics": "Electronics Accessory",
          "visual_enhancement": "Visual Enhancement",
          "audio_enhancement": "Audio Enhancement"
        },
        "label": {
          "section": "Gear Mods",
          "not_installed": "(not installed)",
          "uninstall": "Uninstall this Gear Mod"
        }
      }
    },
    "label": {
      "name": "Name",
      "template": "TEMPLATE",
      "unique": "UNIQUE",
      "token": "TOKEN",
      "CM.phys.short": "PHYS",
      "CM.stun.short": "STUN",
      "CM.matrix.short": "MTRX",
      "RIP": "R.I.P.",
      "viewTemplateActor": "View Template Actor",
      "activeSkills": "Active Skills",
      "knowledgeSkills": "Knowledge Skills",
      "languages": "Languages",
      "qualities": "Qualities",
      "powers": "Powers",
      "untrained": "Untrained",
      "deviceRating": "Device Rating",
      "lifespan": "Lifespan",
      "lifespan_hours": "{number} {hourScale}",
      "yes": "Yes",
      "no": "No",
      "unknown": "<unknown>"
    },
    "title": {
      "editButton": "Edit Actor",
      "editImage": "Click to change image",
      "showImage": "Click to show image",
      "increaseOS": "Click to increase Overwatch Score",
      "decreaseOS": "Click to decrease Overwatch Score",
      "showOS": "Click to show Overwatch Score",
      "CM.phys.dmg": "Damage on Physical Condition Monitor",
      "CM.stun.dmg": "Damage on Stun Condition Monitor",
      "CM.matrix.dmg": "Damage on Matrix Condition Monitor",
      "personaModeToggle": "Toggle Persona Mode (Public/Silent)",
      "changeEdge": "Increase (left click) or decrease (right click) Edge",
      "onlyGmCanRevive": "Only your GM can revive a dead character.",
      "attributeHint": "Base {rank} + Mod {mod} = Pool {pool}",
      "skillHint": "Base {rank} + Mod {mod} + {attr} {attrPool}{untrained} = Pool {pool}",
      "clickItemName": "Show description (left click) or send it to chat (right click)",
      "sendToChat": "Send description to Chat",
      "useItem": "Use {name}"
    },
    "statblock": {
      "system.matrix.attributes.attack": "ATTACK",
      "system.matrix.attributes.sleaze": "SLEAZE",
      "system.matrix.attributes.dataProcessing": "DATA PROC",
      "system.matrix.attributes.firewall": "FIREWALL",
      "system.matrix.initiative": "INIT",
      "system.attributes.willpower": "W",
      "system.attributes.logic": "L",
      "system.attributes.intuition": "I",
      "system.attributes.charisma": "C",
      "system.attributes.resonance": "RES"
    }
  }
}
