# Gear Mods, Active Effects & Grunt Groups!
*We've got a HUGE release chummers!*

Apart from having a lot of bugfixes, we got a few highly asked for features! **Gear Mods** (e.g. _Gas-Vent System_) that can be dragged onto Gear to modify them, **Active Effects** that can be used to automate items and spell effects. And you can now form Grunt Groups via SHIFT-G if you select tokens of NPC's, Critters and/or Spirits.

### Patreon
_**Would you like to find out more on how these features work?**_ Check out my [Patreon blog](https://www.patreon.com/DeepResonanceWare) where you can find instructions and videoclips about these features on the free tier.

### Last FoundryVTT v12 release
This major version update will be the last one that is v12 compatible. The next release will be focused on Matrix stuff, and will only be released for v13+.

-yeroon  

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### System Improvements
- Form and Dismantle Grunt Groups via pressing SHIFT-G while having NPC/Critter/Spirit tokens selected. Grunt Groups are taken into account for Attack Rating and Damage of weapon rolls
- Add Active Effects for Actors and Items which can be configured to modify the Actor's traits, skills & attributes
- Add Gear Mods type of item, which can modify the traits & attributes of an Item the Gear Mod is dragged on
- Add a System Compendium for Gear Mods
- Shooting weapons costs ammo! And can now be reloaded!
- Send chat notification on manual Edge changes (via coinflip UI) during combat (Patreon Poll Request) (#129)
- Send chat notification on ammo changes (reload/switch) during combat (Patreon Poll Request) (#129)
- Allow Items and ActiveEffects to be dragged onto a Token on the canvas
- Font for Canvas placeables and default font for Drawings is now "Play" (Shadowrun style)
- Add new default artwork icons for each Actor type
- Add new default artwork icons for each Item type
- Add Range mouseover hints to AR fields
- Add New Matrix Program icons within the system folder (by Taranion)
- Support Commlink7 item (sub)types (and missing Genesis ones)
- Various Actor & Item sheet layout improvements
- Add Attribute Roll buttons on NPC/Critter/Sprit readonly sheets (#134)
- Added a data entry config flag " CONFIG.SR6.DATA_ENTRY = true " for when you need to change the 'genesisID' in ItemSheets
- Add search by GenesisID to Item Compendiums
- Prepare DataModel framework for Sprites and other Matrix Actors planned for 3.4.0 (#82)
- Renamed "Adjust" to "Mod" in English translation on Actor Sheets
- Add generic Dice Pool Modifier support to Active Effects (#137)
- Add Bad Luck support for Active Effects
- Update foundry verified compatibility to 13.347

### Bug Fixes
- Fix: Prevent NPC Statblock importer to be triggered when an input/text editor was selected
- Fix attack ratings can be 0 when modified and are only "-" if base statline is 0
- Fix: migrate any old ammo/price/dmg/AR values from strings to integers (#139)
- Fix a ton of regression issues when implementing ActiveEffects & Gear Mods (special thanks to TheFokin for testing & reporting)
- Fix collapsible sections - their open/closed state is no longer saved in DB - as it caused issues; On browser refresh they are closed again
- Show SIN ratings in the SIN quality description (en)
- Fix various localizations
- Your Attribute augmentation modifier is only applied up to +4 to your Attribute
- Fix show all imported Genesis/Commlink drones on the Actor sheet
- Creating a new drone uses the Commlink/Genesis gear type
- Fix weapons on Vehicles to be able to roll on the Engineering skill
- Fix Spirit attribute calculation for attributes and weapons
- Fix bug that Roll Dialog didnt calculate Wound/Sustained modifiers at inital popup
- Fix Roll Dialog where layout would jump a bit when switching FireModes that caused AR to change between single and double digits
- Fix improper display of weapon Attack Ratings from old worlds (#131)
- Remove concat and concat3 helpers from system as its part of Foundry core
- Fix Genetics items to have possible Essence
- Don't gain Edge if you do not target a token and no Defense Rating is manually entered
- Fix Edge Actions reduce Edge & improve chat message (#123)
- Fix diceroll to think Edge Boost was used when "Edge Action" was selected without an actual Action chosen (#122)
- Remove shadowrun black background image from journal to improve readability (#121)
- Don't show FireModes and Ammo if an Item isn't a Firearm/Projectile/Special weapon (#118)
- Fix Ammo Type changing in Roll dialog in certain cases (#118)
- Add empty Skill option for Weapon Items so it's forced to select on Item creation (#117)

### Data Updates
- French translation updates (Zakarik)
- German translation updates (raketenhunddev)
- Russian translation updates (TheFokin)