{{ localize 'shadowrun6.section.weapon.ranged' }}

{{#each actor.itemTypes.gear as |item id|}} {{#if (or (eq item.system.type "WEAPON_FIREARMS") (eq item.system.type "WEAPON_RANGED"))}} {{/if}} {{/each}} {{#each actor.itemTypes.gear as |item id|}} {{#iff item.system.type '==' "WEAPON_CLOSE_COMBAT"}} {{/iff}} {{/each}} {{#each actor.itemTypes.gear as |item id|}} {{#iff item.system.type '==' "WEAPON_SPECIAL"}} {{/iff}} {{/each}}
{{#iff item.system.ammocap '>' 0}} {{item.system.ammocount}}/{{item.system.ammocap}} {{/iff}}
{{#if (itemHasGearMods item actor)}}
{{ localize 'SR6.Item.mod.label.section' }}:
{{#each (gearModsOfItem item actor) as |mod id|}} {{/each}}
{{/if}}
{{ localize 'shadowrun6.label.wilddie' }}:
{{ localize 'shadowrun6.label.poolmod' }}:

{{ localize 'shadowrun6.section.weapon.close' }}

{{#if (itemHasGearMods item actor)}}
{{ localize 'SR6.Item.mod.label.section' }}:
{{#each (gearModsOfItem item actor) as |mod id|}} {{/each}}
{{/if}}
{{ localize 'shadowrun6.label.wilddie' }}:
{{ localize 'shadowrun6.label.poolmod' }}:

{{ localize 'shadowrun6.section.weapon.special' }}

{{#iff item.system.ammocap '>' 0}} {{item.system.ammocount}}/{{item.system.ammocap}} {{/iff}}
{{#if (itemHasGearMods item actor)}}
{{ localize 'SR6.Item.mod.label.section' }}:
{{#each (gearModsOfItem item actor) as |mod id|}} {{/each}}
{{/if}}
{{ localize 'shadowrun6.label.wilddie' }}:
{{ localize 'shadowrun6.label.poolmod' }}: